Yep, the primary need.
Let's say you have 30 skills to master and you based them on the rule of 3, which is a good reference point.
You get caught in a tight spot after you have mastered the first 15.
On the 4th day you realize you never got to the water section.
But you sure can make a dandy dabris shelter!
So at the end of day 10 SAR finds your mummified body inside that dandy hut.
Or better yet, they rescue you after you drank untreated swamp water for three days and a year latter you die of ameobic disentary.
I knew someone that died from that. Crapping yourself to death is not a good way to go!
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