1. Fire (fire can create potable water and, in many situations substitute for shelter, it also opens up your food options)
a. Basic fire building skills (tinder bundle, air flow, etc.)
2. Water (once you aren’t freezing to death, water is the next priority. In certain situations, shelter would have to be higher to get to the point where you are not freezing to death)
a. Purification (boiling, filtering)
3. Shelter
a. Basic tarp placement (includes basic use of knots)
b. Making use of natural shelter (caves, root bundles)
4. Navigation - Basic map and compass
5. Fire
a. Secondary ignition methods (ferro rod, flint & steel)
b. Primitive methods
6. Water - Alternative collection (digging, rain collection)
7. Shelter
a. Advanced tarp use (skilled knot work)
b. Making simple shelter (debris piles, snow caves)
8. Navigation - Alternative north finding (hands of a clock, etc)
9. Food
a. Fishing
b. Basic foraging (roots, easily identifiable plants)
10. Fire – ember transportation
11. Basic tool making
a. Fire hardening wood
b. Cordage
c. Very basic flint knapping
12. Food (The ranking of these is very situational and personal)
a. Conventional trapping (with manufactured traps)
b. Small game hunting
c. Primitive trapping
d. Advanced foraging (mushrooms, plants with dangerous look-a-likes)
13. Navigation – celestial navigation
14. Food (meat) preservation
a. With salt
b. Without salt
15. Advanced tool making
a. Proper flint knapping
b. Bow and arrow and other primitive weapon construction
16. Food – big game hunting
17. Shelter – permanent/cabin construction
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